Version 17 (modified by 5 months ago) ( diff ) | ,
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AR/VR Visualization of Data
Members: Alexander Kim, Amanda Lau, Catzby Paul, Samhitha Sangaraju, Vir Vaidya, David Zhao
Faculty advisors: Wade Trappe, Jennifer Shane, Ivan Seskar
PROJECT OVERVIEW
Protein Visualization
Visualizing the structures from the Research Collaboratory for Structural Bioinformatics Protein Data Bank (RCSB PDB) in AR/VR using Unity
Ocean Graphic Data
Visualizing sensor data from the Rutgers-deployed Slocum glider using the Meta Quest 3 and Unity
PROGRESS LOG
Week 1 (5/28 - 5/30)
- Installed and familiarized ourselves with the Unity Engine
- Successfully connected the Hololens to the Unity engine and created a simple test program
Week 2 (6/03 - 6/06)
- Created sample AR apps that are compatible with both IOS and Android devices
- Finalized two datasets which we will be working on data visualization for.
- Protein Folding Data: https://www.rcsb.org/
- Ocean and atmospheric data: https://rucool.marine.rutgers.edu/integrated-ocean-technology/ocean-radar/
- Wrote scripts to facilitate resizing and rotation of objects in preparation for interacting with proteins and other target objects
- Migrated our progress to the new computers
Week 3 (6/10 - 6/13)
General
- Developed scripts for comprehensive manipulation of game objects for the Meta Quest 3, including movement (grab and hold), rotation, and resizing, to allow users to better interact with areas of interest
RCSB PDB
- Successfully visualized proteins through PyMol and imported models into Unity
- Began work on direct conversion of PDB files into Unity without use of external program
RUCOOL
- Wrote a Python script to access, search, download, and preprocess relevant datasets from Rutgers' ERDDAP database
- Successfully imported and visualized these datasets in Unity with human assistance
Week 4 (6/17 - 6/20)
RCSB PDB
- Visualized and refined assets of proteins in Unity, streamlining code and procedures
RUCOOL
- Automated the process of downloading, cleaning, and visualizing glider data by pulling directly from ERDDAP into Unity
- Added navigational functionality and toggle to accommodate for multiple variables of interest
Week 5 (6/24 - 6/27)
RCSB PDB
- Optimized protein generation to improve performance
- Implemented voice commands for viewing options
- Toggle different structures
- Isolate specific elements
- Rescale the protein
- Summon the protein in front of user -Worked on creating VR-compatible gauge in Unity to display ocean data (ex: temperature, salinity, and pressure)
RUCOOL
- Connected plot points by interpolating color
- Implemented a basic GUI with a minimap and a variable readout
- Began implementation of gauge to go along with variable readout
- Added a toggle to "follow" the path of the glider
Week 6 (7/01 - 7/03)
RCSB PDB
- Cleaned up code, made it easier to read
- Redid Helix algorithm, allowing for improved Helix generation
RUCOOL
- Continued working on the gauge for the gliders path
- Worked on adding references to the needle game object
- Attached the gauge script to the needle game object
- Ran into some issues regarding the rotation of the needle relative to the dataset.
- Realized that the problem was regarding the pivot point of the needles and its position on the gauge and fix that.