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Augmented Reality - WINLAB Summer 2016
Introduction
Our mission is to create an augmented reality application using current virtual reality technologies. At the moment, augmented reality is a lot harder to achieve than virtual reality because the users environment needs to be localized continuously. This, along with all the processor power required preferably should all fit on the head mounted display of the user. The only device that's capable of all of this is the Microsoft HoloLens which is incredibly expensive. We want to be able to achieve augmented reality with a much lower cost, and so we'll be using the virtual reality device, the HTC Vive.
Our goal is to mount two wide angle cameras to the front of the Vive and feed the streams to the left and right eyes. The two cameras would allow for stereoscopic vision. We also want to be able to interact with the augmented reality objects using the Leap Motion Controller.
Hardware+Software Platform
We will be using the following components to build our AR Application:
- HTC Vive and Vive Lighthouse
- Leap Motion
- 2 Genius Wide Angle Webcams
- Custom built mounts
For the software, we'll be using the SteamVR plugin for Unity3D and various assets from the Unity Asset Store.
Project Git Page
https://bitbucket.org/arsquad/museum-v2/branches/
Weekly Slides
Members
Deep Patel Jeremy Kritz Brendan Bruce Ateeb Jamal
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