Changes between Initial Version and Version 1 of DSC/zdc_framework-bots


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Timestamp:
Feb 18, 2014, 6:22:12 PM (11 years ago)
Author:
seskar
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  • DSC/zdc_framework-bots

    v1 v1  
     1= Bot Images =
     2'''Last modified 2/18/2014'''
     3
     4[[TOC(DSC*,depth=2)]]
     5
     6Please note that some of the bots are cheating in the sense that they are using Ethernet for perfect feedback. The following bots are available for teams to use to test their images:
     7
     8|| Image name || Description ||
     9|| dsc-bot1.ndz || '''High SNR Open Loop Bot''': Source transmits with 80% duty cycle and a power level that is designed for an SNR that assumes the other team is only using its TX to transmit (i.e. only the source node causes the interference to other team's receiver). ||
     10|| dsc-bot2.ndz || '''Low SNR Open Loop Bot''': Source transmits with 100% duty cycle and a power level that is designed for a low SNR that assumes the other team is only using its RX to transmit (i.e. a source causes the interference to first team's RX). ||
     11|| dsc-bot3.ndz || '''Hybrid Interference Bot''': This bot alternates between transmitting noise from the TX(source), and transmitting noise from the RX (sink). The duty cycle is 70:30 (TX:RX), and is coordinated using the wired back-plane. ||
     12|| dsc-bot4 || '''Nuisance Bot''': This bot alternates between spectrum sensing and communication. The TX senses spectrum every 10 seconds, gets an estimate of where the other team is working, and then places its signals on top of where the user is communicating. Coordination is done via back-plane, with synthetic delay added to emulate competitive fairness. ||
     13|| dsc-bot5 || '''Cooperative Nuisance Bot''': This bot senses the spectrum usage early on in the game, and then chooses to communicate on several bands that overlap the other two team players. Coordination is done via back-plane. ||
     14|| dsc-bot6 || '''No-confrontation Bot''': This bot alternates between spectrum sensing and communication. The TX senses spectrum every 10 seconds, gets an estimate of where the other team is working, and then places its signals away from where the user is communicating. Coordination is done via back-plane, with synthetic delay added to emulate real radio performance. ||